In a comment to my Do not allow players to go on autopilot post I talked about the need to take players out of their comfort zone โ to make them uncomfortable. Long-time reader Kelly quite reasonably brought up the question of how exactly we do that. Let me start with a basic idea to help frame this.
What is the comfort zone?
In the What percentage of reps should be good? post I share something Karch Kiraly talked about with regards to the USA Womenโs National Team. He said their goal was to see about 2 out of 3 reps be successful. That means โ depending on the focus โ either an individual or group would fail about 33% of the time. Much more failure than that was too much as the players became frustrated. Less and they didnโt get the challenge needed for optimal learning and development.
So here we have a sense of how we can define the comfort zone. In the USA gym, if you were successful more than 75% of the time (allowing for variance) you were probably too comfortable. Iโm not saying that number is the one every team should use, but it does provide a starting point.
Going beyond the numbers, though, watch the players. If they donโt need full focus to perform the exercise in question, then itโs too easy.
Up the challenge โ counting
One way to push players out of their comfort zone is to simple increase the demands when doing counting based activities. That means something like requiring 10 passes to target instead of 7, or 15 good sets rather than 10. A similar idea applies to upping the in-a-row number. And, of course, you can also convert a simple count target to an in-a-row target.
You can also introduce/increase a negative count to up the challenge. For example, -1 for an overpass when focusing on digging or reception.
An alternative to upping the count is to reduce the time or number of balls. As an example, consider the Hard Drill, which is a kind of cooperative team pepper. You might have the objective of getting 7 in a row. If the team gets there you can obviously up the goal to 10 next time. Another way to increase the challenge is to keep the 7, but give the team only 10 minutes to get there, or just 20 balls (as random examples). Beyond increasing the challenge, this is something that can help cap how long the drill takes.
Up the challenge โ complexity
The other primary way to push players out of their comfort zone is to make things more complex. This can come about in a few different…
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